پک کامل آموزشی Cinema 4D

نرم افزار سینما فوردی یکی از نرم افزارهای محبوب سه بعدی در بین سازندگان تیزرهای تبلیغاتی و موشن گرافیست های سه بعدی می باشد که در چند سال اخیر محبوبیت بسیاری در بین کاربران و متخصصان این عرصه پیدا نموده است.
این مجموعه آموزشی از مقدماتی تا پیشرفته به مباحث این نرم افزار محبوب پرداخته است. این دوره آموزشی در 10 فصل و 210 درس تهیه شده که مجموعاً 37 ساعت و 45 دقیقه ویدئوی آموزشی را شامل می شود.
پیشنیاز این دوره، نرم افزار فتوشاپ بوده و دوستانی که حتی هیچ نرم افزار سه بعدی ای کار نکرده باشند هم می توانند با این مجموعه به مهارت مدلسازی و ساخت انیمیشن توسط نرم افزار سینمافوردی را به دست بیارند.

تمام محصولات سایت ۶ ماه پیشتبانی آموزشی (از زمان خرید) تحت نظر مدرس دوره را به همراه خواهد داشت.

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پک کامل آموزشی Cinema 4D

توضیحات

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CHAPTER 01 : INTRODUTION
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001 ABOUT THIS CHAPTER
002 INTRODUCTION TO CINEMA 4D
003 WORK PIPELINE IN CINEMA 4D
004 CHANGE LAYOUT IN CINEMA 4D
005 NAVIGATION IN VIEWPORT
006 COORDINATE SYSTEM
007 BASIC SETTING FOR ALL OBJECTS
008 DISPLAY SETTING IN VIEWPORT
009 CREATE BASIC MODELS
010 WORK WITH RELIEF TOOL
011 GROUP AND UNGROUP OBJCTS
012 CREATE A SIMPLE PROJECT
013 WORK WITH SHAPES TOOL
014 WORK WITH SPLINE TOOLS
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CHAPTER 02 : MODELING / PARAMETRIC
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015 ABOUT THIS CHAPTER
016 GENERATORS / EXTRUDE
017 MODELING / SPLINE MASK
018 CREATE A SIMPLE 3D LOGO
019 CREATE SOME 3D LOGOS
020 GENERATORS / LATHE
021 EDIT SPLINE TOOLS
022 GENERATORS / LOFT
023 GENERATORS / SWEEP
024 WORKING WITH BOOLEAN TOOL
025 MAKE A PROJECT
026 USING INSTANCE TOOL
027 MAKE A SIMPLE LUSTER MODEL
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CHAPTER 02 : MODELING / EDITABLE
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028 SELECTION TOOLS PART 1
029 SELECTION TOOLS PART 2
030 SUBDIVISION SURFACE
031 ELEMENTS EXTRUDE
032 ELEMENTS EXTRUDE INNER
033 BRIDGE TOOL
034 CLOSE POLYGON TOOL
035 MAKE KAYAK MODEL
036 MAKE CHAIR MODEL
037 MAKE FAUCET MODEL
038 LINE CUT TOOL
039 OTHER TOOLS
040 BEVEL TOOL
041 SPLITE / DISCONNECT
042 WELD TOOL
043 OTHER TOOLS
044 NORMAL TOOLS
045 MATRIX EXTRUDE
046 POLYGON PEN
047 WORKING WITH SYMMETRY
048 WORKING WITH METABALL
049 RADIAL COPY WITH ARRAY
050 VOLUME MODELING TECHNIQUE
051 C4D R20 vs R21
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CHAPTER 03 : MATERIAL / MATERIAL & TEXTURE
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052 ABOUT THIS CHAPTER
053 INTRODUCTION TO MATERIAL
054 COLOR SETTING IN MATERIAL
055 USE TEXTURE IN MATERIAL
056 USE INTERNAL TEXTURE
057 ADJUSTMENT SETTING
058 MAKE A GLASS MATERIAL
059 MAKE A METAL MATERIAL
060 MULTI LAYER METAL
061 INTRO TO BUMP, NORMAL DISPLACEMENT
062 USE BUMP, NORMAL DISPLACEMENT
063 MAKE OTHER TEXTURE
064 USE LUMINANCE IN MATERIALS
065 MAKE A FLUORECENT WITH LUMINANCE
066 USE ALPHA IN MATERIAL
067 TEXTURE TAG SETTING
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CHAPTER 03 : MATERIAL / MODELING & TEXTURE
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068 MAKE A PERFUME MODEL 1
069 MAKE A PERFUME MODEL 2 PART A
070 MAKE A PERFUME MODEL 2 PART B
071 MAKE A PERFUME MODEL 3 PART A
072 MAKE A PERFUME MODEL 3 PART B
073 PROJECT ASSETS
074 INTRODUCTION TO UVW MAPPING
075 UV MAPPING FOR A MODEL
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CHAPTER 04 : LIGHT & CAMERA / LIGHTS
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076 ABOUT THIS CHAPTER
077 INTRODUCTION TO C4D LIGHTS
078 POINT LIGHT SETTING
079 POINT LIGHT OTHER SETTING
080 SPOT AND TARGET LIGHTS
081 AREA LIGHT
082 IES LIGHTS
083 INFINITE AND SUN LIGHTS
084 PBR LIGHT
085 LIGHT TOOL
086 PHYSICAL SKY
087 LIGHT IN GLASS
088 LIGHT CUASTIC
089 ENVIRONMENT
090 FLOOR, FOREGROUND, BACKGROUND
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CHAPTER 04 : LIGHT & CAMERA / CAMERAS
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091 WORKING WITH A CAMERA
092 CAMERA : BASIC SETTING
093 CAMERA : OTHER PARAMETERS
094 OTHER CAMERA OBJECTS
095 DEPTH OF FIELD IN CAMERA
096 MOTION BLUR IN CAMERA
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CHAPTER 05 : ANIMATION / ANIMATION
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097 ABOUT THIS CHAPTER
098 INTRODUCTION TO ANIMATION
099 KEYFRAMES INTERPOLATION
100 ANIMATION BUTTONS
101 SPLINE CURVE
102 TRACKS EDITOR (DOPE SHEET)
103 F-CURVES EDITOR
104 OTHER F-CURVES EDITOR PARAMETERS
105 ALIGN TO SPLINE / PATH
106 MOTION CLIP IN ANIMATION
107 OTHER MOTION TECHNIQUES
108 VIBRATE TAG
109 STAGE FOR CAMERA
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CHAPTER 05 : ANIMATION / DEFORMERS
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110 INTRODUCTION TO DEFORMERS
111 DEFORMERS : PART 1
112 DEFORMERS : PART 2
113 DEFORMERS : PART 3
114 DEFORMERS : PART 4
115 DEFORMERS : PART 5
116 DEFORMERS : PART 6
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CHAPTER 06 : RIGGING
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117 ABOUT THIS CHAPTER
118 INTRODUTION TO NODE BASE
119 DATA TYPE IN EXPRESSO
120 STARTING WITH EXPRESSO
121 MATH NODE IN EXPRESSO
122 2PROJECTS WITH EXPRESSO
123 REAL2VECTOR, ABSOLUTE
124 RANGE MAPPER
125 MAKE A ROBOT RIG
126 TIME, RESULT, CONSTANT NODES
127 NOISE, RANDOM NODES
128 MIX NODE
129 TRIGONOMETRIC NODE
130 UNIVERSAL NODE
131 COMPAIR, CONDITION NODES
132 USER DATA IN EXPRESSO
133 CONSTRAINT TAG
134 LIFT TRACK RIGG
135 LIFT TRACK ANIMATION
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CHAPTER 07 : RENDERING
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136 ABOUT THIS CHAPTER
137 AMBIENT OCCLUSION
138 GLOBAL ILLUMINATION
139 COMPOSITING TAG
140 CONPOSITE A 3D MODEL IN PHOTO
141 RENDER SETTING : OUTPUT
142 RENDER SETTING : SAVE / MULTIPASS
143 ANTI-ALIASING
144 OPTIONS / MATERIAL OVERRIDE
145 RENDER EFFECTS
146 Render Menu Items
147 Picture Viewer
148 Take in Render
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CHAPTER 08 : MOGRAPH
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149 ABOUT THIS CHAPTER
150- Introduction to MoGraph
151- GROUP IN CLONER (SPIRAL STAIRCASE)
152- OTHER CLONE TYPE
153- USE MATRIX IN MOGRAPH
154- PLAIN EFFECTOR
155- RANDOM EFFECTORS
156- STEP, SPLINE, TARGET, TIME
157- SHADER, SOUND
158- FORMULA, DELAY, PUSH APART
159- REEFFECTOR, GROUP, INHERITANCE
160- FALLOFF FIELD
161- EFFECTORS FOR OBJECTS
162- MOEXTRUDE, POLYFX
163- MOTEXT
164- FRACTURE
165- VORONOI FRACTURE
166- TRACER
167- MOSPLINE
168- MOINSTANCE, SELECTION, WEIGHT
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CHAPTER 09 : DYNAMIC / RIGID AND SOFTBODY
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169 ABOUT THIS CHAPTER
170 INTRODUCTION TO DYNAMIC
171 COLLISION SETTING
172 MOGRAPH IN DYNAMIC
173 INITIAL VELOCITY
174 ONCOLLISION AND GHOAST
175 MAKE A CHAIN DYNAMIC
176 POOL MOTION IN DYNAMIC
177 USE FORCES IN DYNAMIC
178 SOFTBODY
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CHAPTER 09 : DYNAMIC / CLOTH AND HAIR
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179 MAKE CLOTH DYNAMIC
180 FIX POINT IN CLOTH
181 CLOTH BELT
182 CHARACTER DRESS
183 SIMULATE CLOTH WITH SOFTBODY
184 INTRODUCTION TO HAIR
185 SETUP HAIR WITH MATERIAL
186 HAIR TOOLS
187 MAKE POLYGON WITH HAIR
188 STATIC AND DYNAMIC GRASS
189 FUR AND FEATHER
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CHAPTER 09 : DYNAMIC / PARTICLE AND MORE
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190 CONNECTOR
191 SPRING, MOTOR, FORCE
192 CAR MORION IN DYNAMIC
193 INTRODUCTION TO PARTICLE
194 PARTICLE AND DYNAMIC
195 MAKE A PYRO FX
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CHAPTER 10 : ADDITIONAL TPOICS
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196 ABOUT THIS CHAPTER
197 LAYER IN CINEMA 4D
198 CONTENT BROWSER
199 USE X-REF IN PROJECTS
200 ALEMBIC CACHE
201 CAMERA TRACKING
202 CAMERA TRACKING (POINT CLOUD)
203 OBJECT TRACKING
204 CAMERA CALIBRATE
205 CAMERA PROJECTION
206 AFTER EFFECTS AND C4D CONECTIVITY
207 NODE BASE MATERIALS
208 INTRO TO JOINT AND IK
209 USE DYNAMIC IN IK
210 FINAL LESSON